What an entertaining speaker Mark Pesce is! For such a lengthy clip - I stayed to the end. It's important to outline the crucial existence of digital Web 2 applications as they are 'sexy' and user-friendly, and open to all for use in both social and educational settings and applications.However as with many new technology in terms of teaching there does need to be pedagogical back-ups to ensure we aren't simply trying to apply the technology on the means that they are simply 'sexy'. In actuality we normalise new technologies by continually expanding on primary uses and applications and progressing with current changes. While internet Dial Up was once so new and profound it is now nearly obsolete to all but a few. While we all know that change is constant - the level of change is the true progression and this does rest with the user.
I enjoy the constructivism theory in relation to children. Having two children - one 10 and one five it astounds me to see them both actively 'surfing' a range of technological areas such as the internet, educational games and Wii with both confidence and ease! I remember my first computer - a Dick Smith number that was attached to a cassette player! A device that most younger people are totally unaware of! Man, they did double sides! We did eventually and very excitedly progress to the good old Commodore 64! But I digress..The naturalness of 'hyperconnectivity' is part of many parents lives with some classrooms working toward a change of embrace rather than avoidance in terms of the engagement of new technologies in teaching methodologies. I do believe that there are strong aspects of 'teacher fear' but also live in hope that such fear will be 'breed out' as younger more informed teachers tentatively make their ways into the modern day learning institutions. I also love the concept of 'Accident Revolution' as it really focuses on the USE of these tools - as Mark Pesce has pointed out "The street finds it's own use for things".The key now with younger generations (not that I'm OLD!) is to focus on using these tools for 'good' rather than 'evil' which is educating children particularly on the roles and uses surrounding the range of technologies that are currently available to them at the touch of a finger - or no touch at all with the introduction of virtual arenas, and for educators to work on constructing the use of such technologies as educational tools that are there to excite, engage and promote community learning.
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